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The Cube in the 3D Template Sample Scene does not animate, because it is...
Steps to reproduce:1. Create a new project with the 3D template2. In the "SampleScene" select the ExampleAssets -> Cube3. Open An... Read more
Crash with "GetManagerFromContext: pointer to object of manager 'Lightma...
How to reproduce:1. Open attached "LightingCrash" project and "SceneFramework" scene, enter pplaymode2. Click on "ShipIt();" button3... Read more
Apply a prefab freezes the Editor
To reproduce: 1. Open the attached project (link in edit)2. Drag Grid 7 prefab into the Scene3. Apply the prefab until the Editor fr... Read more
SocketException: ConnectionReset is thrown while transferring data under...
Steps to reproduce:1. Open the attached project (OC)2. Build a standalone build3. Open one instance of Unity Player4. Open a second ... Read more
[Unity IAP, iOS] RestoreTransactions does not include unique transaction_id
Unity IAP returns the same transaction_id in its receipt, in each call to RestoreTransactions. Although Unity IAP finishes the resto... Read more
Scripts are not found in Plugins folder if project path is long
Steps to reproduce:1. Open the attached project2. Observe 4 scripts are not found in the plugins folder:error CS2001: Source file `A... Read more
[Shortcut Manager] Viewport camera can't be moved when trying to navigat...
To reproduce:1. Open any project2. Create a particle system3. While particle system is selected, try moving in Scene view (WASD) Exp... Read more
Multiple functions in native .dll cause crash in g_logv
To reproduce: 1. Open the project, attached by the user (TestCANApp.zip)2. Open the "mainScene" scene3. Enter Play mode Expected: th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size