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[macOS][Fullscreen] Switching from fullscreen to windowed and then to fu...
Steps to reproduce: 1. Open attached project or create a new one2. Build an empty scene for macOS standalone3. Launch the build4. Ma... Read more
Cloth flickers when used on a double-sided and textured plane
To reproduce:1. Open QA's attached project2. Play the scene3. Observe the flag Expected result: Cloth is simulated without shadows f... Read more
Null Ref exception on UnityEditor.Graphs.ParameterControllerView.AddPara...
Was working on setting up the Animator and I deleted a parameter. Afterwards, I keep getting this error and I can't add any more par... Read more
Editor logs show 'Performance Tracker' superfluous logging on Editor qui...
Steps to reproduce: 1. Start Unity2. Enable Asset Store webview and dock it3. Navigate to the Unity tab, locate quit and quit Notice... Read more
Undo of sprite dropped to hierarchy does not work
Fixed in: 2018.2.0a9 Read more
[Gradle] If you have '**' in mainTemplate.gradle the generated build.gra...
Steps to reproduce:1. Open user attached project2. Attempt to build Reproduced on: 2017.1.3p2, 2018.1.0b12, 2018.2.0a6Note: Not repr... Read more
Unity Panel position is reset when resizing it with script from Unity Tu...
How to reproduce:1. Open given Unity project2. Enter 'Main' scene3. Enter Play Mode4. Move panel around5. Press right-bottom box to ... Read more
DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce:1. Open any project and create a particle system2. In Scene view, click on particle system and press Simulate3. While s... Read more
Unity crash on [InitializeOnLoad] when opening project
How to reproduce:1. Open given Unity project2. If Unity doesn't crash2.1. Close the project2.2. Delete the Library2.3 Open given Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size