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UnityWebRequest.isDone is always false on iOS device after calling reque...
To reproduce:1. Open users attached project "getassetbundle-crash.zip"2. Build for iOS3. Run the project from Xcode to an iOS device... Read more
[Particle System] Increasing memory usage between each version
Steps to reproduce:1. Open user attached project2. Open profiler and play the scene3. Select the Memory Usage tab4. Choose the "Deta... Read more
Vulkan renderer doesn't handle V Sync quality settings correctly
The Vulkan renderer seems to produce undesired behaviours when V Sync Count is set to anything but Don't Sync. These behaviours don'... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
[WebGL] build with LinkerTarget WebAssembly freeze on loading screen whe...
Reproduction Steps:1. Open User's Project2. Set "PlayerSettings -> Publish Settings -> LinkerTarget" to "WebAssebly"3. Build f... Read more
Assert.NotNull passes even though a reference is missing
Steps to reproduce:1. Open user attached project2. Open Test Runner window3. Run All Edit Mode tests, tests should pass4. Select the... Read more
[VR][Cardboard/Daydream] LoadDeviceByName causes crashes on Cardboard/Da...
How to reproduce:Build and the attached project. Launch the app on a cardboard capable device. Expected Result: The app will cycle b... Read more
Applying a preset on existing object recenter the object in the scene view
Fixed in trunk in changeset `d8ceb89e4d7b` as part of 2018.2.0a4 Read more
[h264]Editor freezes when pausing/playing video multiple times
To reproduce:1. Open project2. Run test scene3. Click button multiple times to play/pause video4. Editor freezes Reproducible: 2017.... Read more
[iOS][UnityWebRequest] Data is written to cache twice instead of writing...
To reproduce:1. Open project2. Build a development build for iOS3. Run on a device Expected: data will be written to cache and loade... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code