Search Issue Tracker

0
votes
Fixed

Test

IMGUI

-

Aug 01, 2016

-

Version/s: 5.3.3f1

In playmode typing in some text sometimes causes the text to disappear once pressed enter. Repro steps:1. Create input field2. Make ... Read more

0
votes
Not Reproducible

[macOS][Metal][AMD][Intel] OSX Metal build runs slower than GLCore - Low...

Graphics - General

-

Aug 01, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more

4
votes
Postponed

Baked Light on Android platform has huge gamma increase

Graphics - General

-

Aug 01, 2016

-

Version/s: 5.4.0f3

Steps to reproduce:1. Open "New Unity Project.zip"2. Build for Android platform.-Red coloured point light has huge gamma increase. P... Read more

0
votes
Fixed

MSAA combined with certain orderings of triangles in a mesh causes seam ...

Graphics - General

-

Aug 01, 2016

-

Version/s: 5.4.0b21

How to reproduce: 1. Open the attached scene and the example scene "MSAABug_ExampleScene" in it.2. Select the "MSAABug_ExampleMateri... Read more

0
votes
Fixed

Light Probes are not updated when color space is switched

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

When switching between Linear and Gamma color space, lighting information is passed but Light Probes themselves are not updated. The... Read more

0
votes
By Design

Test

uGUI

-

Aug 01, 2016

-

Version/s: 5.3.3f1

To reproduce:1)create input field2)make it best fit3)type in some text4)press Enter key a couple of times to create a new line This ... Read more

0
votes
By Design

Mecanim conditional transition not started immediately at end of non-loo...

Animation

-

Jul 12, 2016

-

Version/s: 5.3.5p7

How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more

0
votes
By Design

[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...

Graphics - General

-

Jul 29, 2016

-

Version/s: 5.4.0f3

Reproduction steps:1. Open and play attached project.2. Notice:- "Stencil Always" renders- "Stencil Less" doesn't render- "Stencil L... Read more

0
votes
Duplicate

Bounce intensity causes differences with Mesh Renderers in real-time and...

Global Illumination

-

Aug 02, 2016

-

Version/s: 5.5.0a6

Bounce intensity of the Light component can cause difference between dynamic and lightmap static game objects. The problem doesn't a... Read more

3
votes
Fixed

Corrupted App Codesign: Editor always requests firewall access

OSX

-

Aug 01, 2016

-

Version/s: 5.4.0f3

1. Enable firewall (System preferences -> Security & Privacy -> Firewall)2. Launch UnityNotice that warning dialog comes u... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.