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The VoiceOver Accessibility overrides touch functionality
To reproduce: 1) download and open project2) enable VoiceOver on device3) build and run for iOS4) notice the behaviour is off (most ... Read more
Installer fails if there is spacing in the path
Steps to reproduce : - have a Unity installation (e.g. 5.0a9)- in the path write : C:\Program Files\Unity 5.0.0a9 \Editor\ - with a ... Read more
applyExpensiveChanges flag in QualitySettings.SetQualityLevel has no effect
QualitySettings.SetQualityLevel should not change anti aliasing value when false is passed to applyExpensiveChanges. However this do... Read more
Moving sprite borders in the sprite editor does not activate "Apply" button
To reproduce:1. Import a sprite2. Open the sprite editor3. Try moving the sprite borders - the apply button is still gray, as if no ... Read more
Applying sprite editor revert unapplied texture type settings
1. Import a sprite2. Change it's texture type to advanced (do not apply the change)3. Open up the sprite editor and change something... Read more
[WP8] Animating color and camera variables does not work
To reproduce:1. Open attached project2. Open scene testlevel - it contains an animation which moves a sprite and changes it's color3... Read more
Crash while opening scene
- Open Level 0 in the attached project- Open Level 1- Open Level 0 again Unity crashes due to some memory allocation issues and comp... Read more
Android build crashes immediately after splash screen when code strippin...
Reproduced on:Nvidia Shield with Android 4.4.2 Reproduced with:Unity Version 4.6.0b9 (f7c0f0f473c6) Read more
UnityEditorInternal.BlendTree.GetChildPosition(int k) throws nullReferen...
To reproduce:1. Open attached project2. Open "mainScene". It contains a script that calls UnityEditorInternal.BlendTree.GetChildPosi... Read more
Volumetric glow vertex shader does not work in D3D, but works in OpenGL
To reproduce:1. Open attached project2. Open scene "VolumetricGlow". It contains cubes with the glow effect on their tops (via the v... Read more
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