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Getting multiple package errors when creating a new project with an SRP
To reproduce:1. Create a new project with an SRP template (HDRP, URP, HDRP Sample, URP Sample)2. Observe the pop-up that there are e... Read more
Camera view capture is black when adding Texture2D.ReadPixel before Came...
Steps to reproduce:1. Go to %userprofile% → AppData → LocalLow → enaielei → Unity Frameworks2. Create a “states” folder3. Open the “... Read more
A label changes its size when changing the text anchor using Handles.Lab...
To reproduce:1. Open the user’s project2. Select the “TextAlignmentFix” GameObject in the Hierarchy3. Uncheck the “Should Use Fix” c... Read more
Error "Shader compiler: Compile marchingCubesGridProcessing.compute - CS...
Steps to reproduce:1. Open the user’s project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Console Expected result... Read more
Black game window when building a URP project with OpenXR Plugin 1.5.1
Reproduction steps: Open the user's attached “OpenXR_regression_test.zip” project Open Window > Package Manager Select OpenXR Plu... Read more
[URP] Deferred rendering path combined with a certain rotation of Direct...
Reproduction steps: Open the “Flickering” project Open “SampleScene” scene Navigate/look around in Scene View Expected result: No bl... Read more
Profiler does not support characters when UTF8 encoding is used
Reproduction steps: Open the attached project(“ProfilerBug.zip“) Select Scene “Assets/Scenes/BugTest“ Enter Play Mode Open Profiler ... Read more
"Invalid raw input data size: 0 bytes" errors are thrown when testing a ...
How to reproduce:1. Open the attached “InputSteamDeck.zip“ project from Google Drive2. Build the project3. Open the project on Steam... Read more
PrepareLightsForGPU incurs a CPU cost in a scene with no realtime/mixed ...
Steps to reproduce Download the attached project (BakedLightsCPUSpike-HDRP.zip) Open the EmptyScene Open the Profiler window, and in... Read more
Serialized fields are not aligned with the rest of the fields in other c...
Reproduction steps: Open the “vectortest” project Open the “SampleScene” scene In the Hierarchy select the “Main Camera” GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS