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Different timing and available property value range in play and edit mod...
To reproduce:1. Open project2. Open 'Tester' scene3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation4. Notice... Read more
PxScene::fetchResults: fetchResults() called illegally error in the cons...
How to reproduce: 1. Open project from parent case2. Note the error in the console- [Physics.PhysX] PxScene::fetchResults: fetchResu... Read more
License activation fails when running Unity with command line arguments
How to reproduce:1. Delete C:\Users\[USERNAME]\AppData\LocalLow\Unity\Browser folder2. Delete C:\ProgramData\Unity\unity_lic.ulf fil... Read more
Unity windows aren't resized even though resize cursor is shown
To reproduce:1. Open any new project2. Drag the mouse cursor to the edge of any Unity window3. When drag cursor appears drag it a bi... Read more
Editor windows offsets and flickers when its splitter is double clicked ...
How to reproduce:1. Open user's project ("201810b13project.zip").2. Double-click any splitter between windows and stay pressed after... Read more
[Linux] WebGL build succeeds but throws an il2cpp.exe error
To reproduce:1) Create new project2) Try building for WebGL The build succeeds but il2cpp.exe fails to run correctly Reproduced in 2... Read more
[IL2CPP] In Standalone builds, IL2CPP is reporting that generics are use...
To reproduce: 1. Install Steam on your machine, log in to your account and a key to the game that user sent2. Download attached proj... Read more
Editor crashes when using layered animation controller with OffsetPtr<in...
How to reproduce:1. Download and open attached "case_1038352-Repro" project2. Load scene "Development" Expected result: Editor does ... Read more
[Android] Alpha8 texture format use 4 times more memory capacity on Mali...
Steps to reproduce:1. Open user attached project2. Build and run on an Android device with Mali GPU3. Observe that memory capacity i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask