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[UI Toolkit] "OnPointerEnter" isn't called when hovering on an element w...
How to reproduce:1. Open project "Interface 2.0.zip"2. Enter Play Mode and move the slider3. Without releasing the pointer move the ... Read more
[VFX] Flags Properties allowing mixed entries are empty
Steps to reproduce:1. Open an HDRP project2. Create a VFXGraph default template3. Select Position Shape block4. Open Inspector5. Try... Read more
Selection is not updated when itemsSource is filtered in MultiColumnList...
How to reproduce:1. Open the “IN-112304_ListViewBug“ project2. Open the “SampleScene”3. Enter Play mode4. In Game view select number... Read more
Editor crashes with (Unity) WorldCollision when previewing a Particle Sy...
How to reproduce:1. Create a new project2. Import the "case1178532_ReproPackage" Package3. Add the "Brenntest" Prefab to the scene4.... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Crash on internalABP::ABP_PairManager::addPair when switching to Articul...
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/SampleScene'3. Enter Play mode4. Wait for 10-20 seconds ... Read more
"InvalidOperationException: Trying to use a texture (_MainLightShadowmap...
Reproduction steps:1. Open the attached “IN-97125.zip” project2. Open the “Main” Scene (Assets > _Project > Scenes)3. Make sur... Read more
[5.6 regression] GL.End error is thrown if a camera's Clear Flags is set...
To reproduce:1. Open editor2. Change Clear Flags to Depth Only Actual: Error is thrown in consoleExpected: Error shouldn't appear in... Read more
W (input to move forward) does not work
Steps to reproduce:1. Open the “2D Racing Game” project2. Build And Run in WebGL/Windows3. Wait for the timer to end4. Press W (to m... Read more
[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filterin...
Missing backport of an old issue.https://issuetracker.unity3d.com/issues/hdrp-succeeded-hr-error-is-thrown-when-the-projects-shadows... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture