Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.9f1
2019.2.0b9
2019.2.0f1
2019.3.0a8
2020.1.0a1
Issue ID
1178532
Regression
Yes
Editor crashes with (Unity) WorldCollision when previewing a Particle System
How to reproduce:
1. Create a new project
2. Import the "case1178532_ReproPackage" Package
3. Add the "Brenntest" Prefab to the scene
4. Select "Brenntest/Dome_type1_1.0/Dome_1_frame_big/Pentagonburning (1)/WallFlameswithoutbaseScript" Game Object
Result: Editor crashes with (Unity) WorldCollision
Reproducible with: 2019.1.14f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Not reproducible with: 2019.1.8f1, 2019.2.0b8, 2019.3.0a7
Last 5 lines of the Stack Trace:
0x00007FF6ACDBD090 (Unity) WorldCollision
0x00007FF6ACDBC5F7 (Unity) CollisionModule::Update
0x00007FF6ACD78129 (Unity) ParticleSystem::UpdateModulesPostSimulationIncremental
0x00007FF6ACD77CD9 (Unity) ParticleSystem::UpdateModulesIncremental
0x00007FF6ACD666B1 (Unity) ParticleSystem::Emit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1168859