Search Issue Tracker

18
votes
Fixed

[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...

-

May 03, 2024

-

Version/s: 2021.3.37f1, 2022.3.26f1, 6000.0.0b16, 6000.1.0a7, 7000.0.0a1

How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more

78
votes
Fixed

[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker w...

-

Nov 07, 2023

-

Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.19f1, 2023.2.0b17, 2023.3.0a13, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

How to reproduce:1. Build And Run the user’s attached “Flow.zip” project on iOS device2. Observe the result (Delete the "Library" fo... Read more

51
votes
Fixed

Crash in CollectManagedImportDependencyGetters inside OpenScene in batch...

-

Aug 02, 2023

-

Version/s: 2022.3.14f1, 2023.2.1f1, 2023.3.0a15, 6000.0.0b11, 7000.0.0a1

Every time this project tries to run its build script from inside Jenkins on 2022.3.0+, it crashes with the below callstack. It upgr... Read more

19
votes
Fixed

[iOS][Android] AR Foundation project crashes when having more than one A...

Package: ARExtensions

-

Oct 20, 2018

-

Version/s: 1.0.0-preview.5

Steps:1. Build and Run user's attached project for iOS or Android2. In Player, press ARScene1, Back, ARScene2, Back Expected: game r... Read more

31
votes
Fixed

LOD Group renderers incorrectly retain their asset path when instantiate...

-

May 10, 2024

-

Version/s: 2022.3.27f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

How to reproduce:1. Open the attached “IN-74727” project2. Open the “SampleScene”3. Select the “Test” GameObject in the Hierarchy4. ... Read more

39
votes
Fixed

Android Build fails when the latest Android SDK Tools 25.3.1 version is ...

Android

-

Mar 08, 2017

-

Version/s: 5.5.2f1, 2017.2.0f3

How to reproduce:1. Update Android SDK Tools to 25.3.1- In Mac open Android Studio -> Check for updates and update Android Studio... Read more

28
votes
Fixed

Oculus Quest 2 build does not work when built with Vulkan

-

Jul 29, 2022

-

Version/s: 2021.3.6f1, 2022.1.8f1, 2022.2.0b2, 2023.1.0a2, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Go to Player Settings > Player > Android > Other Settings > Gra... Read more

60
votes
Fixed

[Android] Crash on Android when AndroidJavaProxy is calling from multipl...

-

Sep 18, 2023

-

Version/s: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b7, 2023.3.0a5, 7000.0.0a1

Reproduction steps:1. Open the attached project “il2cppProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Build and Run t... Read more

27
votes
Not Reproducible

[WebGL] Normal maps are inverted when loading a scene asynchronously usi...

WebGL

-

Sep 09, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the "LoaderScene" in the attached "NormalMapIssue" project2. Make sure Addressables package is installed3. ... Read more

14
votes
Fixed

Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 up...

-

Nov 25, 2024

-

Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 7000.0.0a1

Reproduction steps Create a HDRP project Open package manager & Add AMD package Edit Project Settings --> Enable dynamic reso... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.