Search Issue Tracker
[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...
Steps to repro: 1. Open attached project and 'main' scene;2. Drag 't1' scene to the Hierarchy;3. Open Lighting window (Window>Lig... Read more
SpeedTree meshes have bad texcoord data after updating to 2018.1.
Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more
[OSX] BugReporter crashed after returning from sleeping mode
BugReporter crashed after returning from sleeping mode Issue reproduced once, so doesn't have clear steps to repro. Read more
[2D] Sprite disappears when generating bones on gameObject
Sprite disappears when generating bones on gameObject Steps to Repro:1. Open attached project2. Open 'Sample Scene'3. Select 'atlas_... Read more
[Editor] Throws the IndexOutofRange exception when color picker is selected
When color picker is selected from any component, editor throws the IndexOutOfRange exception and hides all components below it Step... Read more
[2D] InvalidOperationException occurs on selecting resliced sprite gameO...
InvalidOperationException occurs on selecting resliced sprite once its bones are generated and scene view disappears on scaling dock... Read more
[Template] Assets are unlit when a new project is created with "High End...
Assets are unlit in the default sample project when creating a new project with "High End SRP" template. Step to repro:1. Open the U... Read more
Realtime Projector does not render in right eye with SinglePassInstanced...
Expected: "Projector" component renders for both eyes in VR single pass instanced rendering methodObserved: "Projector" component on... Read more
[Enlighten] GI Clustering is missing parts
One of the graphics test is missing clustering information Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- List item remains highlighted when selecting field in another item
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window