Search Issue Tracker

0
votes
By Design

NullReferenceException when using EditorWindow.mouseOverWindow.

IMGUI

-

Aug 26, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open user attached project. 2. Open scene 'hgf' 3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more

0
votes
Duplicate

Using ICE Creature Control asset for animation and calling getActionCont...

Animation

-

Aug 26, 2016

-

Version/s: 5.4.0p2

Steps to reproduce: 1- enter the Scene named "TestAction". 2- run the scene 3- keep clicking key "Alpha1" - unity will crash. Prob... Read more

1
votes
Won't Fix

[VR] VR-Splash affects start awake order

XR SDK

-

Aug 19, 2016

-

Version/s: 5.4.0f3

Reproduction steps : 1. Download and open attached project 2. Build with virtual reality supported, including all scenes 3. Run the ... Read more

4
votes
Won't Fix

[Standalone] Cursor.visible = false is still visible on secondary monitor.

Window management

-

Aug 25, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Open attached project 2. Build standalone version of 'Test Map' scene 3. Launch build (Preferably with shortcu... Read more

0
votes
Won't Fix

RectMask2D stops masking the object when Pivot X is zero and mask's widt...

UI

-

Aug 26, 2016

-

Version/s: 5.4.0p3

Steps to reproduce the issue: 1. Download and open attached project. 2. Open scene named "RectMaskIssue". 3. Select game object name... Read more

0
votes
Fixed

KeyNotFoundException on adding prefab to the scene

Scene/Game View

-

Aug 26, 2016

-

Version/s: 5.5.0b1

Reproduces on both Mac and Windows On adding new created prefab to the scene we get: "KeyNotFoundException: The given key was not p... Read more

0
votes
Fixed

Missing a way to read/get VectorArray after using SetVectorArray

Terrain

-

Aug 24, 2016

-

Version/s: 5.4.0f3

Missing a way to read/get VectorArray after using SetVectorArray Since 5.4 uniform shader arrays are set using new API, but some fu... Read more

0
votes
Fixed

Opening a pre-unity 5.5 project using Deferred rendering with unity 5.5b...

Graphics - General

-

Aug 26, 2016

-

Version/s:

editor/graphics-settings fd1b6bd03a84 de0132b0832f Read more

0
votes
Fixed

Emissive material with GI parameter set to none restarts baking process

Shaders

-

Aug 25, 2016

-

Version/s: 5.4.0f2

Steps to reproduce: 1) Open the scene `TestScene1` 2) Ensure that Auto mode is on for lighting 3) In hierarchy, choose the game obj... Read more

0
votes
Fixed

Building project crashes at StreamedBinaryWrite<0>::TransferSTLStyleArra...

Animation

-

Aug 22, 2016

-

Version/s: 5.3.5p8

Steps to reproduce: 1. Open attached project 2. Build it - Unity crashes with stacktrace containing StreamedBinaryWrite<0>::Transfe... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.