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[metal/hlslcc/runtime][OSX] Significant performance regression on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Elements Preview' scene4. ... Read more
[metal/hlslcc/runtime] Bigger CPU/GPU frame time on OSX and iOS Metal bu...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'Test' scene4. Attach the b... Read more
[metal/hlslcc/runtime][OSX] Slightly bigger CPU/GPU frame time on OSX Me...
Steps to reproduce: 1. Open attached project2. Change graphics API to 'Metal' for Mac Standalone3. Build 'DEMO INFINIGRASS v1.3 UNGR... Read more
[Regression][5.5][Performance] Editor hangs for several seconds when pai...
Prerequisites:Download 'Free SpeedTree package from Asset Store - https://www.assetstore.unity3d.com/en/#!/content/29170. Steps to r... Read more
Crashes on importing .dae files
Some .dae files on import cause Unity to freeze and then crash. To reproduce:1. Create a new project2. Import the attached file to U... Read more
[EditorAnalyticsEvents] Backend responds 500 with "circuit breaker is op...
Back-end gives "circuit breaker is open" error for some events (from same/different sessions). To repro:1. Run Unity and track outgo... Read more
[AW] Animation clip selection with no game object does not show nested p...
Repro:1- Open project in attachment.2- Open scene 'Untitled'.3- In the Assets folder, select animation clip 'New Animation'4- Open t... Read more
[VR] Windows x86 32-bit players do not appear in VR headset
VR-enabled Windows players only work in VR headsets if they are built for x86_64 architecture. VR-enabled Windows x86 applications w... Read more
"Detail Resolution Per Patch" property value does not change amount of d...
Steps to reproduce:1. Open "GuffTerrain" project2. Open "GuffScene" scene3. Enable Frame Debugger4. Select TerrainContaienr>Terra... Read more
Zero-volume BoxCollider causes PhysX to return null shape
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "Home".3. Enter the play mode and notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left