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UI elements to not be properly hidden when SetActive(false) when having ...
Steps to reproduce : - create a script and set gameObject.SetActive(false) in Awake() - create two UI elemens (e.g. a Scrollbar and... Read more
[WP8/WP8.1] Shadows produce visual artifacts inversely proportionally to...
Shadows produce visual artifacts inversely proportionally to shadow resolution Steps to reproduce: 1. Download attached project 2. ... Read more
InputField.validation property doesn't link to the InputField.Validation...
Validation in Documentation/html/en/ScriptReference/UI.InputField-validation.html doesn't link to Documentation/html/en/ScriptRefere... Read more
The package containing scripts with the older API does not get updated w...
To reproduce this bug: 1. Import the attached package 2. Open 'TritonDemo-Authenticated' 3. Notice you are able to play the scene 4... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package 2. Open 'test' scene 3. Play the scene 4. Press A and notice in the console t... Read more
When the Animator Component is above the button script, the 'Animator ha...
To reproduce this bug: 1. Create UI Button 2. Select Transition - Animation on Button script 3. Click 'Auto Generate Animation' 4. ... Read more
Disabled mesh collider registers to Raycasts
The scene contains a GameObject1 -> Gameobject2 -> Cube hiearchy. Gameobject2 is disabled (And thus, Cube is also disabled). Cube ha... Read more
UI elements can become permanently damaged, resulting in their RectTrans...
To reproduce: 1. Open attached project 2. Open Main scene 3. Select disabled TabPanel (UIController->ContentTestTabGroup->Content->... Read more
Crash reimporting prefab on OSX
To reproduce: 1. Open attached project 2. In project window click right mouse button and select Reimport all 3. Unity crashes Read more
Black launch image on iPhone and iPod touch before the splashscreen
When launching an app on an iOS device, the screen is black before showing the splashscreen Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL