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[HDRP] Upgrading project from previous version of HDRP (7.1.6) to latest...
After upgrading this project, the very first time I opened the scene, it was rendering just grey, and no changes i made to the setti... Read more
TextMeshPro Text is being changed in every scene when checking outline f...
To reproduce: 1. Open the attached project 1196281.zip 2. Check both scenes 3. Notice that text in both scenes have the same outline... Read more
[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps: 1. Open project in "MyRepro.zip" 2. Open Scene "0a18.unity" 3. Notice that UniversalRP-HighQuality is using 2D R... Read more
[OSX] Preset window loses focus when opening it continuously from a floa...
How to reproduce: 1. Open any Scene in a new Unity project 2. In the Hierarchy window, create a Terrain GameObject and select it 3. ... Read more
Dropdown icon for "Padding" property doesn't work under "Rect Mask 2D" i...
Clicking on dropdown icon of Padding property for Rect Mask 2D doesn't expand however it expands when clicked on padding text Please... Read more
[Installer] [MacOS] Fonts are white in dark mode
In dark mode on MacOS fonts in Installers and DownloadAssistant are white which makes them invisible. To reproduce run DownloadAssi... Read more
[ProBuilder] Rotation value in UV Editor is not constrained to 360 which...
In Actions tab, Rotation value in UV Editor is not constrained to 360 which causes the Rotation slider handle to disappear, only on ... Read more
[HDRP] Planar reflection culling issues
1) Change manifest to point to your SRP 2) Open the scene PlanarCulling 3) Select Main camera 4) Gameobject -> Alight View with Sele... Read more
No compilation error is produced when attempting to use GLSL syntax in S...
Steps to reproduce: 1. Open the attached project (case_1210102.zip) 2. Double click on "CorruptedShader" in the Project tab 3. Uncom... Read more
[Critical] Certain Shaders remain broken when an undeclared variable is ...
Reproduction steps: 1. Create a new Project 2. Create a new Unlit shader 3. In the struct v2f add the following line "float3 test;" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API