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[IL2CPP] SafeHandle.ReleaseHandle never called in player when handle is ...
Steps to reproduce:1. Download attached project (SafeHandleRepro.zip)2. Build an IL2CPP Standalone Build3. Add a breakpoint in Test.... Read more
[HDRP] PBR Sky is displayed over opaque objects
Steps to reproduce:1. Open attached project2. Open samplescene.unity3. Focus on the cube and observe that horizon line is still visi... Read more
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce:1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Load ... Read more
"Missing Profiler.EndSample" error pops up after using Input System pack...
How to reproduce:1. Open user's attached project using the EnvIronman VM (more information in Edit)2. Load GYM_INPUT_01 scene3. Ente... Read more
File explorer dialog won't show shortcuts to folders when adding assets ...
How to reproduce:1. Create a new shortcut of any folder you have laying around2. Create a new Unity project and open it3. In the Uni... Read more
[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
Clicking away from the Inspector window after applying plugin import set...
How to reproduce:1. Download a tester-attached plugin(assimp.dll)2. Create a new Unity project3. Import the plugin and select it4. C... Read more
[VCS] Resolve conflict window is automatically closed after resolving on...
How to reproduce:1. Create a new project in your preferred workspace and connect it to Perforce2. Create two new empty scripts and s... Read more
[iOS] UnityEngine.TextureFormat does not contain a definition for ETC_RG...
To reproduce: 1. Download attached "testcrunch.zip" project and open in Unity2. Build for iOS Expected result: Unity Editor successf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP project doesn't render in standalone player when using High stripping
- Editing serialized fields on script components gets interrupted by reimport when editing a prefab with auto save enabled
- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element
- Memoryless depth/stencil targets are allocated with Private storage when building for Metal Graphics API supporting devices
- Shortcut window searchbar loses edit mode when typing into searchbar after any action is made to any shortcut