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State transition in sub state machine using scripting API breaks animato...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. open scene "Main" 3. enter play mode 4. select "AnimObject" from hierarchy and op... Read more
[PlayerSettings] OpenGL context (DEADDEADDEADDEAD) assertion appears aft...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Go to PlayerSettings (Edit -> Project Settings -> Player); 4. In the Inspe... Read more
Creating sub state machine using scripting API does not update until mov...
Steps to reproduce: 1. open "ReproAnyState.zip" 2. go to Toolbar > Repro > "Repro the issue" 3. open the newly created AnimatorContr... Read more
[MSE] Manually baking lightmaps on multiple scenes causes duplicate ligh...
Repro steps: 1. Open "LightmapBugReport" project 2. Load "demo1" and "demo2" scenes 3. Open Lighting Window 4. Under the Lightmaps t... Read more
[Graphics] Graphics.DrawMeshNow always takes the camera position when re...
To reproduce: 1. Open DemoScene 2. Press Play 3. Notice that GL.LoadProjectionMatrix( proj ); is not taken into account when render... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device 2) Wait anywhere from 2 to 5 minutes and the right eye will flash Note: Tap the scree... Read more
Mecanim: OnStateExit method never gets called when next state becomes ac...
Steps to reproduce(or just watch attached gif): 1. Open users attached project. 2. Open "Scene" scene located in "Assets>Scenes" fol... Read more
[Blendshape] Internal blendshape index isn't updated after AddBlendShape...
Steps to reproduce: 1. Open attached project "824384.zip" 2. Open scene "repro" 3. Run it 4. In console, notice that blendshape cou... Read more
Focus on lightprobe group in Editor is incorrect
Steps to reproduce: 1. open user's attached project 2. select object "Light Probe Group" from the Hierarchy 3. select different prob... Read more
Lens Flare is being distorted at 5.4.x
http://forum.unity3d.com/threads/5-4-released.418776/page-3#post-2755096 Read more
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