Search Issue Tracker
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project.2. Create a new particle system.3. Select Size over lifetime.4. Observe how the default axis is... Read more
[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...
Repro steps:1. Open Scene1 from attached project.2. Select Particle System from the Hierarchy to preview it.3. Observe how upon deat... Read more
Alpha channel ignored when using ETC1 compression.
Steps to reproduce:1. Open attached project "ETC1_Bug.zip"2. Open "Test" scene3. Open build settings, switch to Android. 4. Set Text... Read more
Image Effects are not updated in Scene view with ImageEffectAllowedInS...
Reproduction steps:1. Open the project.2. Open the "Beautify\Demos\Demo1\Demo1" scene3. Select "Main Camera" gameobject so you can s... Read more
Android IL2CPP - WebRequest.Create fails for HTTP on .Net 2.0 (full)
Reproduction steps:1) Open user's attached project2) Make sure that IL2CPP and .NET 2.0 (not subset) are selected3) Build and run pr... Read more
Circular code reference in Editor script causes immediate crash without ...
Steps to reproduce: 1. Open user attached project2. Click on Tools -> ProblemView menu option.Notice that Unity is instantly cras... Read more
UNetWeaver throws null reference exception when generic type struct is b...
Steps to reproduce:1. Open "Bugs" project-- Project opens with multiple error messages Results: UNetWeaver throws null reference exc... Read more
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
Caret position resets in any input field when compiling finishes.
Steps to reproduce:1. Open attached project "SearchFieldCaretReset.zip"2. Open "caretReset" scene3. Open "NewBehaviourScript.cs" scr... Read more
WebGL build fails to launch when NetworkView is used and strip engine co...
1. Open my attached project.2. Select WebGL as build platform.3. Make sure that strip engine code is enabled.4. Build and play5. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Setting Grid visibility back to 1 after increasing Grid size using keyboard shortcuts leaves the Grid invisible in Scene View
- Linux Server crashes when multiple WebSocket connections disconnect simultaneously
- Scene view Flythrough mode icon is stuck when maximising the Scene view with a shortcut during the Flythrough mode
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample