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WindowsMR Platform XRSettings.supportedDevices reports Standalone VR SDKs
When you switch platforms from Standalone to Universal Windows Platform, the PlayerSettings->XRSettings->Virtual Reality SDKs ... Read more
Ambient Occlusion has no effect on Android
Ambient occlusion in the Post Processing stack has no effect on Android. This can be seen on an Android Pixel phone, and also in the... Read more
[RectMask2D] Child gameObject is masked if there are less than 2 corners...
To reproduce:1. Open project2. Change image z rotation to 0 Expected: Image will be shown even if only one corner will be in RectMas... Read more
[iOS][Android] Camera shader is rendered below a sprite
Steps to reproduce:1. Open user attached project2. Play the scene3. Click the game view and notice that the camera shader is rendere... Read more
Vulkan specific player settings appear on platforms that don't support v...
The UWP build only supports DX11 and DX12, the Vulkan Settings is redundant. Repro:1. Open Unity with UWP support on Windows2. In Bu... Read more
[GearVR | IL2CPP] Strip engine code pulls out VR module even though Virt...
GearVR Strip engine code pulls out VR module even though Virtual reality is enabled. 1. How we can reproduce it using the example yo... Read more
[Android][Cardboard,Daydream] Black screen rendered with Single Pass ste...
How to reproduce:1. Open the attached project2. Build & Run to Android (make sure to have Single-Pass stereo rendering selected)... Read more
While changing two scenes assertion error about terrain appears in console
Reproduction steps:1. Download "unityTerrainAssert.zip" project and open in Unity2. Enter Play mode3. Walk forward with W to the doo... Read more
Editor crashes in Material::UpdateHashesOnPropertyChange when opening th...
To reproduce: 1. Download the Fontainebleau_Photogrammetry_Demo_Project2. Open the Video_Timeline scene3. Enter Play mode Expected: ... Read more
Crash in mono_aot_get_cached_class_info when selecting a specific file i...
To reproduce: 1. Open the project, attached by the user (Svo.zip)2. Select the "050d841195579c07043318b0d3717006" file in the Projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes