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[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps:1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone2. Keep clicking "Next Scene" button on the screen and ob... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps:1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.02. Observe result with other ... Read more
[VR] Multiple Virtual Reality SDKs fail to initialize in the editor when...
To reproduce: 1. Download and open attached "Test12.zip" project,2. Enter Play mode.3. Check the console for the errors and warnings... Read more
Editor crashes in mono_class_array_element_size when importing the .skp ...
To reproduce: 1. Open the project, attached by the tester (SketchupImport.zip)2. In the Project window, right-click -> Reimport A... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more
Video, recorded with Generic Frame Recorder, is blurry
To reproduce: 1. Open the project, attached by the tester (vimeo-starfield.unitypackage)2. Use Recorder with the settings specified ... Read more
Image icons in Project window isn't affect by Color Space change
Steps to reproduce:1. Download 1004946_repro.zip2. Scale up Project window icons using slider in bottom right corner3. Open PlayerSe... Read more
Cannot copy paste Color from one Color Field to another if they are on t...
How to reproduce:1. Open the attached "CopyPasteBug" and "SampleScene" project2. Go to Canvas --> Button3. Change Buttons normal ... Read more
XR UWP app crashes with "Screen position out of view frustum" if I run i...
How to reproduce:1. Create a new blank app and add a new default scene.2. Switch build platform to "Universal Windows Platform".3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked