Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b1
Issue ID
1032338
Regression
No
Applying a prefab in Play mode makes some of the meshes in the scene disappear
To reproduce:
1. Import the Adventure - Sample Game project from the Asset store
2. Open the SecurityRoom scene
3. Enter Play mode
4. Select SecurityRoom -> SecurityRoomEnvironment -> Carpet object
5. In the Inspector, press Apply
6. Exit Play mode
7. Observe that meshes of some objects disappeared
Expected: the meshes do not disappear when a prefab is applied while in Play mode
Reproduced in 2017.2.2p4, 2017.3.2f1, 2017.4.2f2, 2018.2.0b1, 2018.2.0b3, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment