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broken link in flash docs
-repro:--go to /Documentation/html/en/Manual/flash-gettingstarted.html--click "Scripting Reference: ActionScript" at the bottom--NOT... Read more
page under wrong section
-repro:--go to Documentation/html/en/Manual/OptimizeForIntegratedCards.html--NOTICE that it is listed under the Flash section while ... Read more
Text on Web Player Settings, Resolution and Presentation, are cut off
Text on Web Player Settings, Resolution and Presentation, are cut off. Please see attached screen shot for details Webplayer support... Read more
The properties of source file is not visible in MD
The properties of source file is not visible in MD 2) How can we reproduce it using the example you attached1 Create new project and... Read more
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:1. Open the attached project2. Open scene3. Inspect the "New Sprite" GameObject4. Inspect the shaderExpected result: Th... Read more
Standalone and webplayer is broken in DX11
Standalone and web player is broken - please see attached screen shot for details. DXDiag of the system is attached. To reproduce:- ... Read more
AnimationCurve.MoveKey creates new keys when the animation has a positio...
To reproduce:1. Open attached project2. Open "scene"3. Open animation window and select the main camera. "Anim" should be the curren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler