Search Issue Tracker
Fixed in 4.3.8
Votes
0
Found in
4.3.3f1
Issue ID
588556
Regression
No
GLSL fragment shader incorrectly tagged as a Fixed Function pipeline shader
To reproduce:
1. Open the attached project
2. Open scene
3. Inspect the "New Sprite" GameObject
4. Inspect the shader
Expected result: The shader is not set to fixed function
Actual result: It is set to fixed function pipeline
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SerializedProperty:CopyInternalImpl when clicking on a specific Asset
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
Add comment