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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
[VSCode] UnityAnalyticsModule reference not added to csproj in 2017.3
Steps to reproduce:1. Open QA attached project2. Open test.cs in VSCode3. Notice that in 'Problems' tab it says 'The type 'Analytics... Read more
UI element position is not changed when it's called after SetSizeWithCur...
How to reproduce:1. Open given Unity project2. Enter "scene" scene3. Enter Play Mode4) Click button labeled "Resize then move"--Noti... Read more
Unity crashes on simple testgame with just standard assets when creating...
To reproduce:1) Open attached project and scene2) Play it3) With WASD or arrow keys, start sliding with the car so it would create s... Read more
Package Manager - Tab is truncated read "Package Manag" instead of "Pack...
How to reproduce:1. Create new project2. Window > Package Manager Actual result: The tab is cut and only "Package Manag" is visib... Read more
[Editor] Package Manager - Border is not consistant.
This is a really a core UI window drawing issue. Read more
Package Manager - "View Changes" button opens docs not changes
When selecting a package from "All" in the package manger if an update is available clicking the "View updates" button will take you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open