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[Audio] "SerializedObject target has been destroyed" error is thrown on ...
"SerializedObject target has been destroyed" error is thrown on removing the "Audio Low Pass Filter" component after modifying low p... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
Transforming a GameObject while recording Animation clip converted from ...
How to reproduce:1. Open the attached Unity project (jitters.zip)2. Open the "test" scene3. Select the Cube. In the Animation or Tim... Read more
Physics.UpdateBodies takes a significantly longer time on 2017.2.0a4 and...
How to reproduce:1. Open users attached project and "main" scene2. Go to Window --> Profiler and open it3. Enter playmode and obs... Read more
Reflection Probes set to Custom, and Environment Reflections does not ac...
Steps to reproduce:1. Open QA attached project2. Play the scene and notice that Reflection probe object assigns Render Texture as Cu... Read more
Recording m_IsActive with GameObjectRecorder results in keys at each frame
Here's the user message: > So I am using this to bind the GameObject.IsActive :> EditorCurveBinding binding = EditorCurveBindi... Read more
[ProBuilder] Model export does not work correctly when non-english cultu...
Steps to reproduce:1. Open user attached project2. Select "Icosphere" game object3. Click on Tools -> ProBuilder -> Export -&g... Read more
Presets: Selection of a Transform preset creates object in hierarchy
1. Save a Transform preset in your project2. Select the Transform.preset asset from the project view ResultLook in the scene hierarc... Read more
gree/unity-webview sample crashes when using .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Open "Sample" scene3. Enter Play mode Actual: editor crashesExpect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation