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Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...
Reproduction steps:1. Open the attached project “IN-15128.zip”2. Select the Issue Replicator Asset in the Project window3. Right cli... Read more
Editor performance drops when moving near 2D light prefabs
Reproduction steps: Open the attached project “IN-12125.zip“ Open the “TORCH TEST“ scene Enter Play mode Move around in the scene ne... Read more
[VFX] Unexpected behavior with spawn context state
Modify value position in spawn context doesn't behave as expected when instancing is enabled.Step to repro:- Import VFX- Try to move... Read more
[Android] UI Toolkit Label cannot display Chinese/Korean/Japanese Unicod...
Steps to reproduce:1. Open the attached user's project "LabelUnicode.zip"2. Build for Android3. Observe the Chinese/Korean/Japanese ... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
ShadowCaster2D Shape Edit does not work when editing by dragging sides a...
To reproduce:1. Open the user’s project2. Select the “Chamber” GameObject in the Hierarchy (WorldSpawner → Gamma_Facility_0 → Blue_R... Read more
FBX textures do not get extracted when clicking the 'Extract Textures' b...
To reproduce:1. Open the project “TestFBXImportBug”2. Select the Sign in the Assets → Models3. Select the Materials tab in the Inspe... Read more
[tvOS] Empty project crashes on launch on Apple TV devices
Steps to reproduce: Open a new Unity project Switch to tvOS target Build the project Open the generated Xcode project and try to bui... Read more
Callback methods are not called when the element is removed during “clic...
Reproduction steps:1. Open the user’s attached project2. Open Assets/Scenes/Sample Scene3. Enter Play mode4. Press the “Open Panel” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS