Search Issue Tracker
SpeedTree shaders give warnings about pow(f, e) after being compiled
1. Open Universal Render Pipeline renderpipeline template2. Find a speedtree shader3. Click compile and show code This reproduces fo... Read more
UI is not rendering when using "CustomRenderFeature" and "Render Scale" ...
How to reproduce:1. Open the "Stripped_IN_51118" project2. Open the “SampleScene”3. Locate the "URP-Performant-Renderer" Asset in th... Read more
Spot Light with a Light Cookie reduces a Directional Light intensity in ...
How to reproduce:1. Open project "SpotLight.zip"2. Open SampleScene3. Enter the Play Mode4. In the Hierarchy window select "Spot Lig... Read more
[Cinemachine][UX] Create button and Drag and Drop is allowed when editin...
Reproduction steps:1. Open the attached “IN-92369_create_button_bug“ project2. Open the “Assets/Scenes/Tutorial.unity” scene3. In th... Read more
[Audio] Bypass effects in the audio source does not bypass effects cause...
[Audio] Bypass effects in the audio source does not bypass effects caused by OnAudioFilterRead Steps to repro:- Launch the attached ... Read more
Animation Track's copy loses its properties when it's pasted from anothe...
How to reproduce:1. Open the attached project "TimelineCopyPasteBugReport.zip"2. Open Window > Sequencing > Timeline3. Open To... Read more
The client's player object is not destroyed on the host immediately afte...
To reproduce: 1. Open the project, attached by tester (timeoutBug.zip)2. Build the project for standalone3. Launch the game in the e... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value