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0
votes
Fixed

-source 1.6 -target 1.6 options must be used when compiling Java plugins...

Docs - Manual

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Jan 02, 2014

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Version/s: 4.3.1f1

http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html page should be updated specifying that "-source 1.6 -target 1.6"... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

Incorrect resolution after snapping application's window

Windows Store Apps

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Jan 15, 2014

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Version/s: 4.3.3f1

While Unity shows splash screen, snap application's window to left/right. After splash screen, application shows full screen (full w... Read more

0
votes
By Design

custom cursor doesn't apear in a built project

Deployment Management

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Jan 20, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Build and runExpected result: The cursor appearsActual result: There's no cursor Read more

0
votes
Fixed

[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...

-

Jan 20, 2014

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Version/s: 4.3.2f1

Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. t... Read more

0
votes
Fixed

"PostProcessBuildAttribute" link is broken

Docs - Infrastructure

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Dec 17, 2013

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Version/s: 4.3.1f1

In the manual http://docs.unity3d.com/Documentation/Manual/BuildPlayerPipeline.html at the very bottom of the page there is a link t... Read more

0
votes
Fixed

Crash when calling Application.LoadLevel

Animation

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Jan 01, 2014

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Version/s: 4.3.2f1

Steps to reproduce : - import the project attached- open the scene "Main Menu"- disable the "Network" game object in the Hierarchy- ... Read more

0
votes
Fixed

RaycastHit2D is a struct so it can not be null

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.1f1

In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writte... Read more

0
votes
Fixed

antiAliasing value must be 1,2,4,8 while the docs state that it can also...

Camera

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Jan 14, 2014

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Version/s: 4.3.1f1

antiAliasing value cannot be 0. (Docs are wrong) Read more

0
votes
Fixed

Project fails at AOT cross compile for iOS on Windows when "Script Debug...

Deployment Management

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Jan 16, 2014

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Version/s: 4.3.2f1

Workaround: disable "Script Debugging" in build settings window. Open attached project:1. Open attached project2. Go to Build Settin... Read more