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Input.GetJoystickNames() contains disconnected controllers
This is a regression from Unity 4.2.2f1. When the controller is disconnected while the application is running, Input.GetJoystickName... Read more
Special keycodes sent by a media controller can not be detected
This is a regression from Unity 4.2.2f1. Special keycodes such asKEYCODE_MEDIA_FAST_FORWARDKEYCODE_MEDIA_REWINDKEYCODE_MEDIA_PLAY_PA... Read more
Input.GetJoystickNames() returns an empty name of wired controller
This is a regression from Unity 4.2.2f1. Input.GetJoystickNames() returns an empty name of wired Sony PlayStation 3 controller. Repr... Read more
OpenGL ES 2.0 emulation is not available in the editor when it is starte...
This is a regression from Unity 4.2.2f1. When Unity editor is started without any flags, or with "-force-d3d11" flag, the "Edit ->... Read more
[Name bindings] Humanoid animation with extra skeleton is not correct fo...
Steps to reproduce : - import the project attached- select "b_run_dribble_left.fbx"- drag the "YMHD_001_modle" fbx in the preview ar... Read more
Sprite causes a fatal out of memory error
To reproduce:1. Open attached project2. Assets -> Reimport AllExpected result: It opens/importsActual result: Out of memory excep... Read more
Documentation for TextMesh.richText is messed up
http://docs.unity3d.com/Documentation/ScriptReference/TextMesh-richText.html - the description there has a lot of html symbols like ... Read more
AudioClip.getData returns zeroes if used with compressed audio types
Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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