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RaycastHit.TextureCoord returns incorrect values if object has a negativ...
Steps to reproduce:1. Open attached "QuadTextureCoord.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Observe Console log... Read more
Preview Prefab does not update when changing Mesh
Preview Prefab does not get updated when changing Mesh Repro: 1. Sellect Cube prefab in project window.2. Change in Inspector window... Read more
[Perforce]The API updater does not check out files
Steps to reproduce:1. Open user attached project "kartb.zip" on older Unity version2. Upload it to local Perforce server and make su... Read more
[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce:1. Open attached project (OC link)2. Load Scene Scene_Experimental 13. Enter Play mode Expected result: no glitch... Read more
InvalidOperationException while using DidReloadScripts in Generic Class ...
Reproduction steps:1. Download project "InvalidOperation" and open in Unity2. Select scene "ModularShip"3. Enter Play mode4. Observe... Read more
META files are not updating the maxTextureSize of not installed platforms
To reproduce:1. On one machine have only Android support installed and on another one have only iOS support installed2. Create a new... Read more
Some Command Buffers are not rendered in the Frame Debugger right after ...
How to reproduce:1. Open attached Unity project "WetSurfaceDecals"2. Select WetDecals --> Decal1 in the Hierarchy window3. If the... Read more
Detailed memory snapshot doesn't produce output when memory is being flo...
To reproduce:1. Open project attached2. Make sure Memory Profiler is set to Detailed3. Build and Run with Memory Profiler attached4.... Read more
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce:1. Open user's project2. Open scene "scene"3. Go to build settings and switch platform to iOS.4. Play the scene. Ex... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce:1. Open user attached project2. Build an apk3. Using node js script provided by QA deploy the apk to the device R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes