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0
votes
Fixed

UnityEvent documentation has inconsistencies between c# and javascript

Docs - Infrastructure

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Jan 03, 2014

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Version/s: 4.5.0a4

The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more

0
votes
Postponed

Matrix _World2Object is not set correctly with dynamic batching on

Graphics - General

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Nov 25, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Run scene TEST_mpb3. Notice that left 3 boxes render incorrectly Read more

0
votes
Fixed

Child Rigidbody2d does not follow the rotation of a parent rigidbody2d

Physics2D

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Dec 28, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open TestScene and enter play mode3. A kinematic 3d rigidbody has no problems following the ... Read more

0
votes
Fixed

AnimationClip with manually-created root motion curves causes crashes

Animation

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Jan 03, 2014

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Version/s: 4.5.0a3

To reproduce:1. Open attached project2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more

0
votes
Not Reproducible

Rotation fields become empty when revert to prefab is clicked

Inspector Functionality

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Jan 06, 2014

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Version/s: 4.5.0a4

1. Create a new project2. Turn your default main camera into a prefab3. Enter any number to rotation X field4. Click "Revert"5. Noti... Read more

3
votes
Won't Fix

VertexLit Point Lights cause a very visible 'pop' when entering the rang...

Shadows/Lights

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May 06, 2013

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Version/s: 4.1.2f1

To reproduce:1. Open project BrokenVLights2. Open scene VertexLightsAreBroken3. Attach LightMover script to point light4. Run5. Ligh... Read more

0
votes
Fixed

Memory leaking when moving terrain

Terrain

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Jan 06, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more

0
votes
Not Reproducible

The Unity stand-alone player is ignoring 'Default is Native resolution" ...

Deployment Management

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Jan 05, 2014

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Version/s: 4.3.2f1

To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more

0
votes
Not Reproducible

When using materials with texture offsets, lightmapping sometimes uses z...

Global Illumination

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Dec 03, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene 'scene'3. Open lightmapping tab4. Bake lightmaps5. Notice that incorrect offset i... Read more

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