Search Issue Tracker
Won't Fix
Votes
3
Found in
4.1.2f1
Issue ID
541127
Regression
No
VertexLit Point Lights cause a very visible 'pop' when entering the range of an object
To reproduce:
1. Open project BrokenVLights
2. Open scene VertexLightsAreBroken
3. Attach LightMover script to point light
4. Run
5. Lightning on object 'pops' when entering/leaving range
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Spellbound
Jan 07, 2014 01:20
This is so annoying, especially because lighting is the most fundamental element when working with realtime rendering and dynamic lighting is a requirement.
We worked around this issue by computing a custom point light falloff within our shaders. This is again not very optimized, because the "range" parameter is not directly accessible from shaders.