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Won't Fix
Votes
3
Found in
4.1.2f1
Issue ID
541127
Regression
No
VertexLit Point Lights cause a very visible 'pop' when entering the range of an object
To reproduce:
1. Open project BrokenVLights
2. Open scene VertexLightsAreBroken
3. Attach LightMover script to point light
4. Run
5. Lightning on object 'pops' when entering/leaving range
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Spellbound
Jan 07, 2014 01:20
This is so annoying, especially because lighting is the most fundamental element when working with realtime rendering and dynamic lighting is a requirement.
We worked around this issue by computing a custom point light falloff within our shaders. This is again not very optimized, because the "range" parameter is not directly accessible from shaders.