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WASM memory growth is broken if threadsSupport is enabled
-e: see title, build works when adding a specific memory size --this is a regression in emscripten itself -repro: --open attached p... Read more
[Metal] Mac standalone build renders Courtyard project incorrectly
To reproduce: 1. Import Courtyard project from the asset store 2. Make sure you've deleted GI Cache 3. Open Courtyard scene and re-b... Read more
user32.dll SetCursorPos function always moves the Cursor to the center o...
Steps to reproduce: 1. Open users project 2. Press Play 3. Move the mouse across the Game Window 4. Press the right mouse button Ex... Read more
[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...
"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is m... Read more
[HiDPI] Change Layer pop up menu is not uniform
The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.... Read more
"Default Max Angular Speed" spelling mistake in Physics Settings
How to reproduce: 1. Open or create Unity project 2. Under Edit, select Project Settings/Settings 3. In Project Settings, select Phy... Read more
"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a ... Read more
[ShaderGraph] Flip node needs better UX/feedback
Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more
[Windows][Pen] Pen.phase.ReadValue() generates exception.
When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro: 1. Download from GitH... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled