Search Issue Tracker
UnityException is thrown when the affected code has no "isPlaying" method
How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more
Project loading hangs when a Roslyn Analyzer is added to the project
Reproduction steps:1. Unzip the attached folders “Coinmaster_UnityPR_2022notex.zip” and “StyleCop.zip”2. Place “StyleCop” in the Ass... Read more
[Android] AR object disappear at some distance when the AR camera Far cl...
Reproduction steps:1. Open the user’s attached project2. Build and run on an Android device3. Turn on the GPS and data connection on... Read more
Compound Colliders Crash
Look at the comments for more detailed debugging results. This issue comes from a discussion in the Unity forums, [https://forum.uni... Read more
Shaders with #include "UnityCG.glslinc" fail to run when building for WebGL
Reproduction steps:1. Open the attached project2. Build and Run for WebGL Expected result: Build runs successfullyActual result: Bui... Read more
Unity freeze/becomes unresponsive when multiple videos are playing in Pl...
Reproduction steps:1. Open one of the user’s attached projects2. Make sure that Unity has access to the computer's camera3. Press Pl... Read more
[Linux] Frame rate gets capped in Player when two high refresh rate moni...
Reproduction steps:1. Download and open the attached project: "LinuxBug-MultiScreen.zip"2. Make sure you have two high refresh rate ... Read more
SVG's are imported as grey rectangles when running the Editor in Batch mode
How to reproduce:1. Open the user attached project (EmptyProject.zip)2. Make sure that the "SampleScene" is open and the SVG images ... Read more
Linux build using Vulkan becomes unresponsive when changing window resol...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to File -> Build Settings and select "A... Read more
Mouse input becomes choppy or slow when the framerate is limited by Appl...
How to reproduce:1. Open the user attached project (TestMouseInput.zip) and make sure the "TestMouseInputCamera" scene is open2. Ent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12