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Global defines lost when switching platform
1. Start an empty project.2. Select Windows platform.3. Add some Scripting Define Symbols (used here are POINTCLOUD; UNIFILEBROWSER)... Read more
Graphics Settings page is not complete
http://docs.unity3d.com/Documentation/Components/class-GraphicsSettings.html intro and explanation is missing. Read more
Colliders break when rotated and scale is negative
To reproduce:1. Open the attached project (it contains a scene with a sprite that has a box collider attached).2. Click on a game ob... Read more
Sprite disappears when scale is set to "1-1"
1. Open the attached scene2. Click on a game object (sprite) called "Ahri"3. Click on the "Scale" input field (scale should be "1" b... Read more
Screen.orientation returns different value from the actual screen orient...
Screen.orientation returns different value from the actual screen orientation when "Auto-rotate screen" is disabled in Settings->... Read more
Mesh-blendShapeCount documentation has a broken link
The "See Also: blendShapes." link is broken in the http://docs.unity3d.com/Documentation/ScriptReference/Mesh-blendShapeCount.html p... Read more
Text in the hierarchy box goes away when it loses focus
To reproduce:1. Open the attached project.2. Open sceneA3. In the hierarchy search field type: bob4. The scene view turns grey and 2... Read more
Building to iOS on Windows deletes the files inside the target folder
Building to iOS on Windows deletes the files inside the target folder To Reproduce:1) Build to iOS2) Select "Desktop" or "My Documen... Read more
Application with OnAudioFilterRead implementation always crashes when it...
If there is a script with any implementation of the callback function "OnAudioFilterRead", the application will crash after it is re... Read more
entering play mode messes up the ui of the editor
1. Open attached project2. Open Untitled scene3. Enter play modeExpected result: Game view shows nothing (since OnRenderTexture is u... Read more
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