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[Linux] Editor crashes when entering and leaving Play Mode while the Pro...
How to reproduce: Create and open a new project Open a Profiler tab Enter and leave Play Mode Observe the crash Reproducible with: 2... Read more
Crash on burst_Intrinsic_unlikely when opening a project
Reproduction steps: Open the attached project “15584.zip“ Expected result: the project opens successfullyActual result: the Editor c... Read more
[iOS] UnityGfxDeviceWorker (32): EXC_RESOURCE RESOURCE_TYPE_MEMORY (limi...
How to reproduce:1. Download the attached project2. Build and deploy the project to iOS3. Observe the crash Actual result: "UnityGfx... Read more
The "Dirt Texture" property text has a lot of padding and causes difficu...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Select the “Global Volume” GameObjec... Read more
Tiles are not animated when one Scene loads from another Scene
Steps to reproduce:1. Download and open the project "News Game.zip"2. Open Assets/Scenes/1.unity3. Enter Play Mode4. Use the W key t... Read more
Sprite Atlas changes Secondary Texture when entering Play mode
How to reproduce:1. Download and open the attached "IN-9238_SecondaryTextureBugReport" project2. Enter "Play" mode3. Observe the pla... Read more
QOI file mode does not change when multiple files are selected
To reproduce:1. Open the project “QOIF”2. Select two .qoi files in the Assets folder (“dragon-nest” and “ravens_in_field”)3. Change ... Read more
Wrong/confusing error is logged when multi-extension SVG importer regist...
Reproduction steps:1. Open the user-attached project2. Observe the Console Expected result: No unclearable errors, the MultiSpriteSV... Read more
Navigation finds a ghost selectable Prefab when the Prefab is open and e...
To reproduce:1. Open the user’s project2. Enter Play mode3. Open the Console4. Navigate buttons with arrow keys (up and down)5. Noti... Read more
GameObject is not visible when is assigned to a custom layer and the lay...
To reproduce:1. Open the user’s project Expected result: The GameObject “Fog of Exploration (2)“ is visible in the SceneActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS