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0
votes
By Design

[iOS] Can't input some Japanese characters

UI

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Jun 16, 2016

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Version/s: 5.3.5p1

Reproduction Steps:1. Open User's project2. Build to iOS device3. Tap input field4. Select Japanese keyboard5. Enter "h o s i" and c... Read more

0
votes
Fixed

When loading ScriptableObject in Editor with [InitializeOnLoadMethod], i...

Scripting

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Jun 15, 2016

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Version/s: 5.3.4p6

To reproduce:1. Open attached project2. Notice that the assert that checks if TestData.Data is equal to "hello" fails no matter what... Read more

0
votes
Fixed

CommandBuffer cannot Blit multiple times between temporary RenderTexture...

Graphics - General

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Jun 16, 2016

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Version/s: 5.5.0a1

To reproduce:1. Open project2. Build to webGL3. Notice that the screen is black Read more

0
votes
By Design

Build and Run hotkey & master menu not working

Window management

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Apr 22, 2016

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Version/s: 5.4.0b22

Version 5.4.0b22 (518a15457bf6)Fri, 10 Jun 2016 20:29:39 GMTBranch: 5.4/staging 1. What happened Workaround available: use build set... Read more

9
votes
Fixed

Importing a package in Force Text Asset Serialization Mode that was expo...

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Jun 14, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor and set the Asset Serialization Mode to Fo... Read more

0
votes
By Design

The second scene can't be activated when Async loading two scenes with t...

Asset Loading

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Jun 17, 2016

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Version/s: 5.3.4p4

Steps to reproduce:1. Open attached project "scene_loading"2. Add "0, 1, 2" scenes to build settings3. Open scene "0" and run4. Pres... Read more

0
votes
Fixed

Application.targetFrameRate on WebGL is inaccurate

WebGL

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Jun 16, 2016

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Version/s: 5.3.5p3

Steps to reproduce:1. Open attached project2. Add "FpsTest" scene to build settings3. Build and run for WebGL4. Notice how fps on We... Read more

1
votes
By Design

Unity hangs on shutdown if cache trim job was spawned on a large GI Cache

Global Illumination

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Jun 17, 2016

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Version/s: 5.3.4p6

From user http://forum.unity3d.com/members/lost-in-the-garden.986699/:Roughly 9/10 times when I quit the editor, it gets stuck at fu... Read more

4
votes
Won't Fix

[Shift Key]Keyboard events are registered incorrectly when using dual "S...

Input

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Jun 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce:1. Open attached project.2. Enter the Play mode.3. Press and hold left "Shift" key and notice that the "Console" ... Read more

0
votes
Not Reproducible

Importing project uses 100%memory due to lots of big terrain tiles

Progressive Lightmapper

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Mar 15, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1) open user's attached project - it should crash while importingIf it does not then try navigating in scene view Read more

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