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[PLM] Baked Shadow Angle and Radius parameter shrinks the size of baked ...
1) Download and import the package `BakedShadowAngle`2) Open the scene `BakedShadowAngle`3) Ensure that Baked Shadow Angle/Radius fo... Read more
[investigate] [YAMLMerge] Incorrect merge result when merging prefab
Steps to reproduce: 0. Setup perforce server1. Open attached project2. Enable VCS and submit project to server3. Pull and open same ... Read more
Colour picker is not pickig from the part of the screen that's under the...
Whe using a colour picker, the area of the screen that's sampled is not the one une the mouse cursour.See color.gif attached. Repro ... Read more
[Android][GLES3] Tessellation Shader is broken on Android Adreno GPU Ope...
Steps:1. Build apk with OpenGLES3 and install the apk on a Adreno GPU phone2. Keep clicking "Next Scene" button on the screen and ob... Read more
[Android][Vulkan] Tessellation shader doesn't work on Mali GPU
Steps:1. Build apk with Vulkan and install the apk on a Mali GPU phone, which supports shader model 5.02. Observe result with other ... Read more
[VR] Multiple Virtual Reality SDKs fail to initialize in the editor when...
To reproduce: 1. Download and open attached "Test12.zip" project,2. Enter Play mode.3. Check the console for the errors and warnings... Read more
Editor crashes in mono_class_array_element_size when importing the .skp ...
To reproduce: 1. Open the project, attached by the tester (SketchupImport.zip)2. In the Project window, right-click -> Reimport A... Read more
Surface Shader bug: #pragma hardware_tier_variants generates corrupt UV's
Steps to reproduce:1. Open attached project "WaterBug.zip"2. Inspect "SimpleShader_Bug.shader"3. Uncomment line 19 "#define UNITY_HA... Read more
Video, recorded with Generic Frame Recorder, is blurry
To reproduce: 1. Open the project, attached by the tester (vimeo-starfield.unitypackage)2. Use Recorder with the settings specified ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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