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Render Texture for MultiRenderTarget will update the result out of sync
To reproduce:1) Open attached project and scene2) Play it Expected: The render textures in top left show the same cube as the main c... Read more
[Physics2D] OnCollisionEnter2D Collision2D.contacts returns an empty array
A fast moving projectile that collides with a corner of two colliders returns an empty array of contacts in the OnCollisionEnter2D e... Read more
[LightProbes] Dynamic object samples incorrect light probes from the pro...
Steps to reproduce:1. Open the attached project.2. Open the sample scene (Assets > Scenes).3. Focus on the cube object in the hie... Read more
The Mesh of a sleeping Child Gameobject gets separated when the Parent G...
To reproduce:1. Open user's attached project2. Open scene "Scene"3. Enable Collision Geometry in Physics Debug window4. Play the sce... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce:1. Download attached project file and open ParticleSystemCrash scene2. Drag a box in the scene view that selects bo... Read more
[Regression] EarlyUpdate.UpdateMainGameViewRect causes very high GC allo...
How to reproduce:1. Download attached project file and open "StartScene" Scene2. Open Profiler and Enter Play Mode Actual result: Ea... Read more
OnDrop / IDropHandler callback is not invoked
The 'OnDrop' callback in IDropHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene- Drag ... Read more
[IL2CPP] Incorrect stack trace is being returned when logging an error w...
To reproduce:1. Open user's attached project2. Open "scene" and hit play-- Notice that errors are being logged into the console with... Read more
[iOS] Error: InvalidCharacter while compiling
Unity build fails to compile for iOS with an Error InvalidCharacter 
. Steps:1. Build user's attached project ("Sneaker Clic... Read more
[WSA] The application throws Assertion failed on expression: 'mesh.HasCh...
Steps to reproduce:1. Open the attached project2. Open the Main.unity scene3. Switch platform to Windows Store4. Build5. Open the VS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size