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Dropdown in New Hierarchy is not sorted alphabetically
Dropdown in New Hierarchy is not sorted alphabetically. To reproduce:- Open attached project- Click on the Folder icon in Hierarchy ... Read more
Shortcut 'F' for frame selection in Project Browser is not not explained
Shortcut 'F' for frame selection in Project Browser is not explained well in documentation. The explanation just says "Frame Selecti... Read more
You can open the a project in two instances of Unity on OS X
To Reproduce:1) Open a project in 4.3.12) Open the same project in 4.3.3 This could be very dangerous as people would have a project... Read more
Editor hangs when placing tree on terrain
Placing a BigTree from the Tree Creator package on a Terrain hangs the Unity Editor. Read more
preview not updated after assigning new sprite to prefab
-e: as per title -repro:--open attached project--select the "prefab preview test" in the project explorer--see the assigned sprite i... Read more
No user response when licence server is in maintenance mode
When the activation server is in maintenance mode, there is no user response when user is trying to update or return license expecte... Read more
[CEF] When closing maintenance window, Unity editor is no longer in focus
When closing maintenance window, Unity editor is no longer in focus. Repro:1. Set Activation server in maintenance mode2. Start Unit... Read more
project hierarchy: alphanumeric ordering no longer works after 1st movin...
-e: as per title, alphanumeric ordering stays intact in 4.3.2 after moving items around in the hierarchy -repro--create new scene--c... Read more
when you have too many children objects in hierarchy you cannot access s...
when you have too many children objects in hierarchy the deeper ones become unreachable because there's no Left To Right slider in h... Read more
Boo scripts that use the Boo `[Property(Name)]` attribute get compilatio...
To reproduce:1. Open attached project2. Inspect the PropertyTest.boo script Expected result:"[Property(BrokenPropertyTest)]_brokenPr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed