Search Issue Tracker
Instantated Timeline prefab with Asset Bundles loses animation keys
Reproduction steps:1. Open the attached project "TimelineBugs.zip";2. Open the scene TimleineInlineClipAssetBundle_Bug;3. Open Timel... Read more
WWW fails loading asset from StreamingAssets if there is a query string ...
Steps to reproduce:1. Open attached “StreamingQuery.zip” Unity project2. Open “Test” scene3. Enter Play mode4. Click “Load Add Query... Read more
canceling build throws exception about invalid path
-e: see title--works well in 2018.1b4, doesn't work with a trunk build (Version 2018.2.0a1 (43620cf10b35))--not check on OSX yet -re... Read more
Crash on "ArrayOutMarshaller<Marshalling::UnityObjectArrayElement<Collid...
Steps to reproduce:1. Open the attached project ("990241.zip")2. Open scene "Main"3. Enter Play mode4. Observe the crash Reproducibl... Read more
Mouse pointer stays hidden once Collab history tab is opened and is cove...
1. Create a new project2. Press the Collab button3. Press "Start now!"4. Once the files are synched press the Collab button again5. ... Read more
SceneManager events in RuntimeInitializeLoadType.BeforeSceneLoad are onl...
To reproduce:1. Open attached Unity project "SceneManagerEventsBug.zip"2. Open "Scene 0"3. Go into Play mode4. Click "Load Single"5.... Read more
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor inst...
Steps to reproduce:1. Open the attached project2. Open scene cc#13. Enter play mode Expected result: Error: "INTERNALL_CALL_Internal... Read more
[Linux Editor] Input.inputString does not register a backspace '\b' char
Steps:1. Download the attached project2. Open "Assets/Scenes/TypingOfTheMath.unity" scene3. Enter play mode4. Type some characters5.... Read more
Cannot Quit Application from launcher using Unity>Quit nor cmd+Q
Cannot Quit Application from launcher using Unity>Quit nor cmd+Q Steps To Reproduce:1. Open the unity application2. From the laun... Read more
Mesh.CombineMeshes duplicates vertices
How to reproduce:1. Download attached project file and run the "test" scene2. Click the button "Combine"3. Click on the created mesh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene