Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
991474
Regression
No
Instantated Timeline prefab with Asset Bundles loses animation keys
Reproduction steps:
1. Open the attached project "TimelineBugs.zip";
2. Open the scene TimleineInlineClipAssetBundle_Bug;
3. Open TimelineA prefab in the Timeline window and notice that it has the Animation track attached;
4. Enter a play mode and notice how the bundled version of that same TimelineA prefab gets instantiated as TimelineA(Clone);
5. Observe TimelineA(Clone) in the Timeline window;
Expected result: the cloned prefab will still have an animation with all keys.
Actual result: the animation is still playing on cloned prefab, but there are no keys.
Reproduced on: 2017.1.2p4, 2017.2.1p2, 2017.3.0p4, 2018.1.0b5, 2018.2.0a1.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [CI/CD]Build cache not invalidated when building targets with different defines
- VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Templates Scene
- Crash on -[NSApplication endModalSession:] when changing code in a Code Editor, saving and clicking on the Unity Window with "Stop Playing and Recompile" selected
- “Install package from git URL” and “Install package by name” tab does not close when resizing undocked Package Manager window and gets pushed outside the window
- "EndLayoutGroup: BeginLayoutGroup must be called first." errors are thrown when creating a Tag with identical name and holding the enter keyboard button
ILightMaster
Dec 12, 2018 14:35
i second this, espacially with no explanation.