Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
991474
Regression
No
Instantated Timeline prefab with Asset Bundles loses animation keys
Reproduction steps:
1. Open the attached project "TimelineBugs.zip";
2. Open the scene TimleineInlineClipAssetBundle_Bug;
3. Open TimelineA prefab in the Timeline window and notice that it has the Animation track attached;
4. Enter a play mode and notice how the bundled version of that same TimelineA prefab gets instantiated as TimelineA(Clone);
5. Observe TimelineA(Clone) in the Timeline window;
Expected result: the cloned prefab will still have an animation with all keys.
Actual result: the animation is still playing on cloned prefab, but there are no keys.
Reproduced on: 2017.1.2p4, 2017.2.1p2, 2017.3.0p4, 2018.1.0b5, 2018.2.0a1.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
ILightMaster
Dec 12, 2018 14:35
i second this, espacially with no explanation.