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By Design
Votes
0
Found in
5.6.5f1
Issue ID
990714
Regression
No
SceneManager events in RuntimeInitializeLoadType.BeforeSceneLoad are only fired after Awake method
To reproduce:
1. Open attached Unity project "SceneManagerEventsBug.zip"
2. Open "Scene 0"
3. Go into Play mode
4. Click "Load Single"
5. Observe the console
6. Observe lines 7 to 14 of the "SceneManagerTest" script in the Project window
Expected result: all 3 scene manager events should be fired before Awake method
Actual result: SceneManager.sceneLoaded and SceneManager.activeSceneChanged events are fired after Awake method
Note: Click "Load Single" one more time and you will see that SceneManager.sceneUnloaded is fired before Awake like it is supposed to, the other two
are still fired after it.
Reproduced on: 5.6.5f1, 2017.1.3f1, 2017.2.1p2, 2017.3.0p3, 2018.1.0b5
Comments (1)
-
brunocoimbra
Feb 07, 2018 16:53
The title is wrong! It should be "SceneManager events are only fired after awake method", the "in RuntimeInitializeLoadType.BeforeSceneLoad" sentence is totally misleading and incorrect, as the RuntimeInitializeOnLoadMethodAttribute works fine with any RuntimeInitializeLoadType.
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Resolution Note:
Awake is considered part of the load process