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[VFX Graph] Missing VertexColor initialization with Output Quad.
import the attached package Open the scene "VColors_Quad_Issue". Look at the VFXG in the scene (VFX_VerteColor_Issues). Notice that ... Read more
[2022.1] NullReferenceException is thrown when viewing the "Platform Set...
How to reproduce:1. Open the attached “IN-14075” project2. Select the “Fei-CLONE” PSB file in the Project Browser3. Drop down the “P... Read more
NET_STANDARD_2_1, NET_STANDARD_2_0 are not defined when asmdef targets E...
Reproduction steps:1. Open the attached project “IN-6270.zip”2. Enter Play Mode3. Exit Play Mode4. Observe Console Window5. In the P... Read more
Buffer.BlockCopy causes error when using IL2CPP
How to reproduce it:1. Open the attached project "SbyteConversionError.zip"2. Build and Run with IL2CPP enabled3. When the Scene ope... Read more
Collision.impulse returns zero when colliding two RigidBody GameObjects
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Window Expected result: Collision.imp... Read more
[UIToolkit] Errors are issued when an animated element is deleted from a...
How to reproduce:1. Open the attached “IN-14325” project2. Open the “Test → TestWindow” window in the menu3. Press the “Spacebar” ke... Read more
[Input] Latest pressed button release of two isn't detected when releasi...
How to reproduce:1. Open the user’s attached “InputOutFrameTest” project2. Enter the Play Mode in the “SampleScene” Scene3. Click an... Read more
Crash on GizmoManager.DrawGizmos when opening a project
Reproduction steps:1. Open the attached project ”IN-9498.zip” Expected result: The project opens successfullyActual result: The proj... Read more
[ProBuilder] Cursor is not visible in the Scene view after clicking RMB ...
Reproduction steps: Open the user attached project Go to Tools → ProBuilder → ProBuilder Window In the ProBuilder window select “New... Read more
Crash on GUIView::ProcessInputEvent when switching Editor layout after L...
Reproduction steps: Download and unzip the attached “3.12.0.zip“ folder (it contains the Luna package) Open a new Unity project Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS