Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a14
Votes
0
Found in
2021.3.12f1
2022.2.0b8
2023.1.0a9
Issue ID
UUM-12866
Regression
No
[VFX Graph] Missing VertexColor initialization with Output Quad.
- import the attached package
- Open the scene "VColors_Quad_Issue".
- Look at the VFXG in the scene (VFX_VerteColor_Issues).
- Notice that the Quads are all Black.
Expected Result: Default Vertex Color of a Quad Output should be (1,1,1,1).
Actual Result : Vertex Color of a Quad Output is (0,0,0,0).
Reproductible in 2023.1.0a5.636 under and above.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment