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[VR | Performance] 2017.3 GPU memory usage increased about 100MB when VR...
Our contact from Oculus reported a performance issue on 2017.3 to XR devs and we XR QA are able to repro the issue.Basically, compar... Read more
[WSA] Reference Rewriter fails with target -UnityEngine.Timeline.dll/Uni...
Steps to reproduce:1. Open the attached project2. Build for Windows Store3. Observe the exception Actual results: Unable to build th... Read more
Regression: Unfolding dropdown performs "Undo" (action back) action
Regression - doesn't happen in 2017.3.0f1 and 2018.1.0a5, started to happen in 2018.1.0a6 and later (also in 2018.1.0b5)I am on Wind... Read more
ArgumentOutOfRangeException when selecting transition on "Any State" in ...
ArgumentOutOfRangeException when selecting transition on "Any State" in the Animator. Transition that goes from 'Any State' to any o... Read more
[Android]Crash on Reflection to AndroidProxy Defintion in C#
Steps to reproduce:1. Build attached project for Windows x86_64 and Android2. Run Windows build and login with "alvin" (same for pas... Read more
[Recorder] Changing the "Selected Recorder:" to Unity/Image Sequence di...
[Recorder] Changing the "Selected Recorder:" to Unity/Image Sequence displaces the drop down to the right top corner Steps to repro:... Read more
[Firefox] Unity WebGL crashes with material GPU instancing
To reproduce:1) Open attached project2) Build and run on WebGL3) Open with Firefox The tab crashes during loading Not reproduced in ... Read more
[Timeline] Copied groups in different timeline get saved under the origi...
Steps to reproduce:1. Open attached “TimelineBugs.zip” Unity project2. Open “Main” scene3. Select “TimelineA” in Hierarchy4. Copy tr... Read more
Crash in Tilemap::EditorPreviewBoxFill when using the fill tool from Til...
To reproduce: 1. Open the project, attached by the user (pontifex.zip)2. Open the "TestScene" scene3. Select Flood Fill tool in the ... Read more
Animation Previewer - Transition - Double Transform on the transition -...
Double transform happen on humanoid character when previewing a transition in the animation previewer Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names