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[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce:1. open users 'UnetDocsError.zip'- check console Expected: warning in console "Note that setting a SyncVar member... Read more
Reading screen size in Awake() or Start() prints out incorrect values on...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.4) Deploy the project to iPhone 6+ via Xcode.5) Open th... Read more
Custom embedded window breaks on compilation error, which occurs in the ...
How to reproduce:1. Open the attached project2. Open custom window in Window -> My Window3. Doc it to Unity and make sure that it... Read more
Setting HideFlags.DontSaveInEditor on a GameObject breaks its Update loo...
Steps to reproduce:1. open users attached project2. scene 'Main'3. scale cube 'Buggy' in scene view Actual: values are not loggedExp... Read more
Crashes when "Open Project" between projects of different Unity 5.3.5x v...
Reproduction Steps:1. Open User's or any other project in Unity 5.3.5f12. Close the project3. Open Any other project in Unity 5.3.5p... Read more
[TrailRenderer] does not start from start position when attached to fast...
Steps to reproduce:1. open users attached project (last one he attached)2. play the scene Expected: TrailRenderer starts from green ... Read more
[Standalone] corrupts texture, visible glitches
Steps to reproduce:1. Download and open project from DropBox (https://www.dropbox.com/sh/sciispmhi1dj9em/AADKa55MHcWPqNodZe9kgV0ja?d... Read more
[iOS] PropertyInfo incorrect for objects serialised to JSON
Steps to reproduce:1) Open the project attached by me.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Op... Read more
Batching statistics is not collected
How to reproduce: 1. Open the attached project and the "Batching Test" scene in it.2. Open the Profiler window.3. Make sure that Sta... Read more
[iOS][GLES] Extension 'GL_EXT_frag_depth' is not supported when running ...
To Reproduce: 1. Build and run the attached project with 5.4 (tested on b21) on iOS with GLES2 on iOS.2. Observe that these errors a... Read more
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