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Cardboard Unity Sample has tile-based artifacting on some Android device...
How to reproduce:1. Download the attached project "XR Plugin with Vulkan 1.rar"2. Build and Run on Android3. When the app loads allo... Read more
Bug Reporter does not register the first spacebar input after punctuation
How to reproduce:1. Open any Unity project2. Select “Help” → “Report a Bug…” in the main menu3. Type a period symbol ( . ) or a comm... Read more
Text appears invisible when using Japanese characters with text-overflow...
How to reproduce:1. Download the attached project "Text Overflow Issue.zip"2. Open Window > TextOverflowIssueExampleWindow3. Obse... Read more
Playing the Trails FX asset demo produces DrawMeshInstanced errors
How to reproduce:1. Open the attached “kk2022test” project2. Enter Play mode3. Observe the Console Expected result: No errors appear... Read more
[SSAO][Quest] Project is much darker than shown in the Editor when built...
Reproduction steps:1. Open the user’s project2. Build and run a “Testing” Scene on the Quest/Quest 2 device Expected result: Colors ... Read more
"error CS0103: The name 'EditorUtility' does not exist in the current co...
Steps to reproduce:1. Open the user’s attached project2. Open Assets/Scenes/ComputeShadeTest.unity3. Navigate to File > Build Set... Read more
[Android] "WebRequest.Create" cause an exception when Mono is used
How to reproduce:1. Open the user's attached "WebRequestTest.zip" project2. Open Player settings (File > Project Settings... >... Read more
[M1][Rosetta] Crash on lookup_pinvoke_call_impl when dragging demo graph...
Reproduction steps:1. Open the attached project “Test”2. Open “SampleScene” Scene3. In the Hierarchy select “MapMagic” Game Object4.... Read more
Crash on System.Buffer:InternalMemcpy when starting play mode
Reproduction steps:1. Open the user’s attached project2. Click “Play” Expected result: Console throws NullReferenceExceptionActual r... Read more
[URP] Builds leak memory at a 0.1 Mb/sec rate
Reproduction steps: Create a new project using the URP 3D Sample Scene Press File → Build And Run Observe the Task Manager Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS