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Fixed in 2021.3.11f1, 2022.1.18f1



Found in



Issue ID




[Android] "WebRequest.Create" cause an exception when Mono is used



How to reproduce:
1. Open the user's attached "" project
2. Open Player settings (File > Project Settings... > Player)
3. In the "Other" section make sure "Scripting Backend" is set to "Mono"
4. Build And Run the "Main" Scene
5. In the app press the button on the right

Expected results: "Success" is printed in the app on the left
Actual results: "Object reference not set to an instance of an object" error is printed on the left

Reproducible with: 2020.3.39f1, 2021.3.8f1, 2022.2.0a10
Not reproducible with: 2022.2.0a11, 2022.2.0b6, 2023.1.0a8

Reproduced on:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
----------, Oppo Reno Z 中国版 (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720

- Not reproducible on Windows when using Mono
- The issue is not reproducible when IL2CPP is used for the Android build

  1. Resolution Note (fix version 2021.3.11f1):

    Fixed in 2021.3.11f1
    Updated the machine config file for Android Player builds to use the right dlls for WebRequests.

Comments (1)

  1. unity_7974746903681AC036A3

    Jul 24, 2023 17:40

    Can you explain how is this bug fixed. We see the same issue with mono on linux. Would like to know what is update needed for machine.config file.

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