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[Graphics.DrawMesh] triggering "String.memcpy" for massive slowdowns
Reproduction steps:1. Open attached "stripped" project.2. Open "EditorMap.scene".3. Open "Window > Profiler" tab.4. Enable "Deep ... Read more
Scene hierarchy is changed when importing a package in 5.4
Reproduction steps:----------------------------1) Import the Daniel Copper ToyCar Game StarterKit from Asset store2) Load the Scene0... Read more
Connect window was showed in Inspector tab and then Editor crashed on cl...
I was just playing with Editor and then I realized that Connect window is showed in Inspector tab, then on closing Editor - it crash... Read more
[Android][IL2CPP] Crash in BuildReport when building IL2CPP apk on Mac
To reproduce:1) Create new project2) Set it for building Android IL2CPP build (change platform/scripting backend, change bundle id f... Read more
OpenCV plugin makes Unity crash
Reproduction steps:1. Open the attached project "New Unity Project.zip"2. Open scene "New Scene"3. Play-Crash Reproduced on: 5.4.0b2... Read more
[WP8.1][WP10] Exception thrown: 'System.FormatException' in mscorlib.ni.dll
To reproduce:1. Build and run project2. Notice " Exception thrown: 'System.FormatException' in mscorlib.ni.dll" in console Reproduci... Read more
[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il...
Reproduction steps:1. Open attached project.2. Build "ts" scene for "WebGL".3. Build process stops with(Full errors are in the "il2c... Read more
[iOS] App hangs if OnApplicationPause() is called before another OnAppli...
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) On the iOS device, have some kind of an app, which c... Read more
[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...
Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip)2. Make sure graphics API for iOS is set to Metal3. Bui... Read more
[Shuriken] 3D start rotation affects Rotation Over Lifetime module
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Press play.4. In hierarchy select particle system... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used