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The editor silently fails when a serialized field is type-mismatched
To reproduce: BUGGY SCENARIO:1. create new game objects ObjA and ObjB2. make the following component, TestScript.cs:using UnityEngin... Read more
Sprites with Mip Maps enabled do not get packed
To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more
A moving CapsuleCollider triggers collisions with no actual contact betw...
To reproduce:1. Open attached project2. Run scene 'test'3. Console reports collisions Notice: the issue only occurred while using Ca... Read more
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more
Event is not triggered at the last frame of the animation
To reproduce:1. Open the project that I've attached;2. Open the scene (it contains an animated game object);3. Open the animation wi... Read more
Drag&Drop mouse icon doesn't change on custom editor unless it is docked
To reproduce:1. Open attached project2. Go to Custom -> Open3. While the editor is undocked Drag&Drop a prefab into it4. It's... Read more
Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce:1) Open the project that I have attached2) Run 'Repro' scene4) Run the scene5) Notice that animator parameters were cha... Read more
Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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